| | | OFFLINE | Post: 38
| Registrato il: 25/10/2002 | Città: FIRENZE | Età: 45 | Sesso: Maschile | Nuclearizzato | Apprendista | |
|
Aliens
Soldier
Attributes
ST 20 [110]
DX 15 [60]
IQ 10
HT 14/19 [45+25]
Move/Dodge: 7/8
PD/DR: 1/5
Damage: 1d+2 Cr. (punch), 2d Cr. (kick), 1d Cut. (bite), 2d+2 Imp. (thrusting jaw); 2d+2 Imp. (tail); 4d+1 Cut. (tail)
Reach: 2
Size: 1
Weight: 280 lbs.
Advantages
Alertness +3 [15], Cast Iron Stomach [15], Claws (Long Talons; only used for strikers!) [55], Combat Reflexes [15], Damage Resistance (DR 5) [15], High Pain Threshold [10], Invisibility (only vs. Infravision) [40], Passive Defense +1 [25], Racial Memory (active) [40], Secret Communication (telepathic; other races cannot even perceive when communication is taking place) [28], Sharp Teeth (cutting damage) [5], Silence (level 5; +10 to stealth if motionless, or +5 if moving) [25], Sonar Vision (120°, effective range about 100 yards) [25], Striker (extendible double jaw, reach 0, due to high penetration power rated as long talon; thrust+2/impaling) [5], Striker (tail with reach 2 and long talon; thrust +2/impaling and swing+2/cutting damage) [15], Vacuum Adaptation [27], Venom (corrosive, level 5 (5d damage; see CI71; cannot be delivered actively, only delivered in close combat if the alien is injured (-70%) [23].
Disadvantages
Bloodlust [-10], Hive Mentality [-20], Intolerance [-5], Monstrous Appearance [-25], Mute [-25], Odious Racial Habits (cannibalism, use of living hosts for reproduction, leaving slime trails, etc.) [-15], Sense of Duty to Queen [-5].
Racially learned skills
Brawling (DX+0, 1 point), Climbing (DX+0, 2 points), Stealth (DX+0, 2 points), Tactics (IQ+2, 8 points).
Racial point cost
531 points
Typical skills
Camouflage, Climbing, Jumping, Running, Stealth, Tactics.
Account for various other skills, inherited by the racial memory from former hosts. Especially the ability to instinctively understand and read various languages and operate high tech machinery fall under this category.
Worker
Attributes
ST 15 [60]
DX 15 [60]
IQ 10 [0]
HT 14 [45]
Move/Dodge: 7/8
PD/DR: 1/5
Damage: 1d Cr. (punch), 1d+2 Cr. (kick), 1d-1 Cut. (bite), 2d Imp. (thrusting jaw); 2d Imp. (tail); 3d Cut. (tail); Type G Venom (tail sting).
Reach: 2
Size: 1
Weight: 200 lbs.
Advantages
Alertness +3 [15], Cast Iron Stomach [15], Claws (Long Talons; only used for strikers!) [55], Damage Resistance (DR 5) [15], Drug Factory (Produces a fast acting sleeping drug (Type G Venom, see p. BE51), used to capture "hosts" alive and reasonably unharmed, delivered by a sting in the tail with a successful hit. The victim must make a HT-2 roll or lose 1 hit point damage plus 4d fatigue. The gland holds 7 doses and may replace one dose every four hours.) [20], High Pain Threshold [10], Invisibility (only vs. Infravision) [40], Passive Defense +1 [25], Racial Memory (active) [40], Secret Communication (telepathic; other races cannot even perceive when communication is taking place) [28], Sharp Teeth (cutting damage) [5], Silence (level 5, +10 to stealth if motionless, or +5 if moving) [25], Sonar Vision (120°, effective range about 100 yards) [25], Striker (extendible double jaw, reach 0, due to high penetration power rated as long talon; thrust+2/impaling) [5], Striker (tail with reach 2 and long talon; thrust +2/impaling and swing+2/cutting damage) [15], Vacuum Adaptation [27], Venom (corrosive, level 5 (5d damage; see CI71), cannot be delivered actively, only delivered in close combat if the alien is injured (-70%)) [23], Webbing (in fact, it is more a resin-like substance than a true web, see CI71) [20].
Disadvantages
Bloodlust [-10], Hive Mentality [-20], Intolerance [-5], Monstrous Appearance [-25], Mute [-25], Odious Racial Habits (cannibalism, use of living hosts for reproduction, leaving slime trails, etc.) [-15], Sense of Duty to Queen [-5].
Racially learned skills
Brawling (DX+0, 1 point), Climbing (DX+0, 2 points), Stealth (DX+0, 2 points), Tactics (IQ+2, 8 points).
Racial point cost
476 points
Typical skills
Camouflage, Climbing, Jumping, Running, Stealth, Tactics.
Account for various other skills, inherited by the racial memory from former hosts. Especially the ability to instinctively understand and read various languages and operate high tech machinery fall under this category.
Face-hugger
Attributes
ST 10 [0], DX 15 [60], IQ 3 [-60], HT 14/3 [-10]
Move/Dodge: 7/8
PD/DR: 1/2
Damage: (choking with tail; see p. B112)
Reach: C, 1
Size: <1
Weight: 8 lbs.
Sensing Abilities: Note that this creature is an animal and has the generic animal sensing ability of 14 at no extra cost (p. BE78).
Advantages
Combat Reflexes [15], Damage Resistance (DR 2) [6], Doesn't Eat or Drink [10], Extra Legs (8 legs total; can't kick for damage) [10], High Pain Threshold [10], Invisibility (only vs. Infravision) [40], Passive Defense +1 [25], Silence (level 5; +10 to stealth if motionless, or +5 if moving) [25], Sonar Vision (120°, effective range about 100 yards) [0], Vacuum Adaptation [27], Venom (corrosive, level 5 (5d damage; see CI71; can be delivered actively in close contact; used to get through face plates, helmet visors, cryonic capsule hoods, etc.) [75].
Disadvantages
Hive Mentality [-20], Inconvenient Size (under two feet) [-15], Monstrous Appearance [-25], Odious Racial Habits (face-hugging, use of living hosts for reproduction, leaving slime trails, etc.) [-15], One Arm (tail) [-20], Sense of Duty to Queen [-5], Terminally Ill (The creature does not feed and has a limited duration of active operation; one month or less) [-100].
Racially learned skills
Brawling (used for grabbing and choking; DX+0, 1 point), Climbing (DX+0, 2 points), Stealth (DX+0, 2 points).
Racial point cost
36 points
Typical skills
Climbing, Jumping, Running, Stealth.
ecco gli alien, scusate il ritardo, ma il pc era in sciopero...[SM=x77398]
l'avventura è andata male perchè avanzare con un'arma pesante e ridursi a movimento 3 o poco più quando hai di fronte degli esseri rapidi e letali non è una buona idea... poi sono andati uno per volta... non si coprivano...
|