Fonte: forums.sjgames.com/showthread.php?t=13306 I'm with the crowd saying that orthodoxy is basically a common starting point. I see the orthodox rules as a kind of Rosetta stone for translating between house rules. However, I play a game that's at best 50% orthodox, and I'm the line developer. And I encourage -- nay, expect -- gamers to tweak the rules at least that much themselves.