00 13/03/2003 23:41
Talento:
ETCH OBJECT RUNE [ITEM CREATION]
You can etch magical runes onto the surfaces of
inanimate objects.
Prerequisite: Spellcaster level 5th+
Benefit: You can create an etched object rune of
any spell that you know. Etching an object rune takes
one day for each 1,000 gp in its base price. The base
price of a etched object rune is its spell level multiplied by
its caster level multiplied by 30 gp. To etch a rune,
you must spend 1/25 of this base price in XP and use
up raw materials costing 1/2 this base price.
Any etched object rune that stores a spell with a
costly material component or an XP cost also carries a
commensurate cost. In addition to the costs derived
from the base price, you must expend the spell’s mate-rial
component or pay the XP when etching the rune.
Any object with a solid surface can bear an etched
rune. Normally, a Small object (or smaller) can have
only one object rune, while a Medium-sized object
can have two, a Large object can have four, a Huge
object eight, and so on. The etching does not harm
the object in any way, and once the rune is used, the
object returns to normal.
Once an object rune is etched, it can be used like
a scroll, as described in the rules for casting spells
from scrolls in the Player’s Handbook.

ITEM IMAGE [ELDRITCH]
You can bond yourself or someone else with a magic item by use of a tattoo.
Prerequisite: Spellcaster level 7th+, Int 17+
Benefit: You inscribe a tattoo onto your flesh or the flesh of another, in the presence of a magic item that weighs no more than the tattooed character can carry. This process takes eight hours and costs 1/10 the market value of the magic item in gold pieces.
Once the tattoo is finished, the character can magically store the item within the image, and can call it forth again as a free action. While stored, the item remains in unchanging stasis, magically shrunk down so small that it cannot be felt. The Item Image tattoo is permanent; there is no limit to the number of times a character can call forth and re-store the magic item.
The tattooed image is often inscribed on the character’s hand or arm, its design flowing seamlessly from the flesh to the item being held. For instance, the image to store a +2 trident might resemble waves that flow down the character’s arm in lines that
mirror the curves of the weapon’s shaft. Often the tattoo changes when the item comes out of its magical storage; in the previous example, the trident might appear beneath the waves while it is stored, disappearing from the image as it is called forth.
Further, that character with the keyed image enjoys one of the following benefits while using that specific item (chosen at the time the image is inscribed):
• +1 damage if the item is a weapon (stacks with all other bonuses)
• +2 saving throw DC, if the item requires opponents to make a save
• +2 caster level
• Item inflicts 1d6 points of fire damage upon any-one who attempts to use it, other than the tattooed character


"Non lasciate che dicano che la Casa dei Gangrel è disonorevole. Non lasciate che dicano che siamo vigliacchi. Non lasciate che dicano che non siamo leali.
Voi, i Figli della Bestia, i figli dell'oscurità, siete i primi tra i Fratelli." - Ennoia.

[Modificato da Vittek 13/03/2003 23.58]